Warcraft @ gamescom 2025

A fully immersive 360° Warcraft world that transformed Gamescom into a playable cinematic realm.

The Ask

Deliver a Gamescom presence that elevated Blizzard beyond booth marketing into a true experiential world premiere for World of Warcraft: Midnight.

The Results

What we did

OS Studios executed three uniquely local activations for Blizzard, combining immersive storytelling, community-first programming, and live production to celebrate Warcraft’s 30th anniversary. Each city received a custom fan journey tailored to its culture, creator presence, and consumption behavior.

How we did it

360° Immersion Design

Booth architecture built as an environmental narrative.

Playable Scale

Over 100 integrated gameplay stations.

Daily Stage Programming

Live developer sessions and reveals.

Fan Journey Engineering

Flow design optimized for dwell time and repeat visits.

Press Integration

Dedicated spaces for interviews and global coverage.

Want to see how OS Studios redefines sports fandom across other leagues? Check out our work with Call of Duty Next and other live sports experiences.