2025 – a defining year for OS Studios.

In this article

  1. A Year of Global Tentpoles
  2. Call of Duty: NEXT
  3. Riot Games
  4. Blizzard at Gamescom
  5. TwitchCon
  6. Tony Hawk’s Pro Skater Fest
  7. Red Bull Instalock
  8. A Unified Global Operation
  9. Looking Forward

A Year of Global Tentpoles

2025 was a defining year for OS Studios.

Across gaming, sport and live entertainment, we delivered some of the most visible global tentpoles in the industry while evolving into a fully unified international operation alongside Nomobo.

This was not about volume. It was about operating at a higher tier.


Call of Duty: NEXT

Scaling the Franchise Reveal

Call of Duty: NEXT 2025 marked a major step forward in scale and execution.

Working alongside our global partners, OS helped deliver the most ambitious version of the franchise’s flagship reveal to date. From experiential design to broadcast integration, the show demonstrated what happens when creative, production and competitive storytelling operate as one system.

It reinforced our position as a trusted partner for publishers when the stakes are highest.


Riot Games

Setting the Global Fan Standard

VALORANT Champions Fan Fest in Paris became a benchmark moment in 2025.

The event blended tournament energy, immersive fan environments and broadcast-grade production into a unified live experience. It set a new global standard for what a fan festival can feel like when creative, experiential and live content are built together.

Throughout the year, OS supported Riot across major live moments, competitive ecosystems and high-profile cultural events, further deepening our long-term partnership.


Blizzard at Gamescom

Experiential at Scale

In 2025, OS led creative and experiential planning for Blizzard’s Gamescom presence.

This meant large-scale fabrication, stage programming, esports integration and community-driven activations, all delivered within one cohesive environment.

The work reflects our ability to design and execute global publisher tentpoles that function as both physical destinations and live content engines.


TwitchCon

Creator Culture, Engineered

TwitchCon continues to evolve into a creator-first live platform.

In 2025, OS supported the creative and production of the Purple Lounge experience, helping shape fan engagement, spatial design and broadcast flow within the wider show environment.

It is a clear example of our strength at the intersection of live entertainment, digital culture and physical space.


Tony Hawk’s Pro Skater Fest

Entertainment Beyond Esports

THPS Fest in Los Angeles brought together music, creators and franchise celebration in a single live experience.

Blending concert production, influencer participation and livestream integration, the event demonstrated our ability to move beyond competitive gaming into broader entertainment culture while maintaining broadcast-level execution.


Red Bull Instalock

High-Energy Competitive Delivery

Red Bull Instalock was another high-impact esports production delivered at scale.

As Red Bull continues to invest in gaming properties, OS has become a consistent experiential and broadcast partner capable of executing premium competitive events with confidence.


A Unified Global Operation

Behind the scenes, 2025 marked a structural shift.

OS and Nomobo moved into a unified operating rhythm, aligning leadership, production systems and cross-regional collaboration. What began as a US-led studio is now a connected international organisation capable of delivering major tentpoles across markets.

This integration allows us to offer clients a truly global creative and production solution under one banner.


Looking Forward

The pattern is clear.

Publishers, leagues and rights holders are consolidating around fewer, bigger moments. They are looking for partners who can deliver creative, broadcast and experiential production seamlessly, without friction or risk.

In 2025, OS Studios proved we can operate at that level.

And we are just getting started.